C Programming Course
A complete reference for programming in C, from using loops, functions, and arrays to exploring the standard library.
Learn any time, any place, with flexible, customizable eLearning options as per your own convenience.
Updated Quality content
The course content is latest, easy to follow, and in accordance with the current industry demands.
Students should have experience performing basic computer and file management tasks on a modern OS.
Why take admission?
After completing this course, the student will be able to perform following roles:
Career Opportunities (Industry wise): -
- Embedded Programmer
- System Engineer
- System S/W Engineer
- Network Security Engineer
- Game Programmer
- Windows UI Programmer
- AI - Artifical Intelligence Programmer
- System Analyst
- Simulation Developer
Skills: The C Character Set, Constants, Variables and Keywords, Types of C Constants, Types of C Variables, C Keywords, Receiving Input, Integer and Float Conversions, Hierarchy of Operations, Associativity of Operators, The if Statement, Multiple Statements within if, The if-else Statement, Nested if-else’s, A Word of Caution, Loops, Nesting of Loops, The Odd Loop, switch Versus if-else Ladder, Calling Convention, Pointer Notation, Function Declaration and Prototypes, Integers, long and short, Integers, signed and unsigned, Floats and Doubles, Register Storage Class, Macro Expansion, A Simple Program Using Array, Bounds Checking, Pointers and Arrays, Initializing a 2-Dimensional Array, Pointer to an Array, Passing 2-D array to a Function, Pointers and 2-Dimensional Arrays, Pointers and Strings, Data Organization, Reading from a File, Counting Characters, Tabs, Spaces, Writing to a File, Record I/O Revisited, Database Management, Detecting Errors in Reading/Writing, I/O Redirection, Enumerated Data Type, Typecasting, Integers, Memory Management, Device Access, Interaction with Window, Drawing Shapes, Types of Pens, Types of Brushes, Code and Resources, Freehand Drawing, the Paintbrush Style, Capturing the Mouse, Device Context, a Closer Look, Zombies and Orphans, Animation at Work Accessing Other Storage Devices, Communication with Keyboard, Dynamic Linking, Windows Hooks Caps Locked, Permanently, Zombies and Orphans, Communication using Signals, Handling Multiple Signals, Registering a Common Handler, Blocking Signals, Event Driven Programming.
Outputs: ASCII Value, Swapping numbers, Even or Odd numbers, Leap Year, Roots of a Quadratic equation, Factors of a Number, Reversing an integer, Palindrome number, Factorial, Calculator with basic operations, Prime Numbers, Concatenating Two Strings, Pyramid using numbers.