3D Modeling

Who is a modelling artist?
A 3D modeler is a type of multimedia artist or animator who creates three-dimensional models or visuals of items using a variety of different computer software programs and tools. This complex process is typically used to create 3D models for television, the motion picture industry, the video game industry, websites and advertising. However, these professionals may also create 3D models for scientists, architects, engineers and more. These professionals are very tech-savvy and must be very familiar with the variety of computer software programs used to build models, background scenery and other elements required for projects.

Why take admission?

A 3D modeler brings one-dimensional representations of people, places, processes, actions and things to life. These highly skilled technical artists contribute not only to the entertainment industry but also to the scientific, medical and educational communities, just to name a few. Using high-level computer proficiencies, a 3D modeling specialist will infuse formerly flat images and designs with spirit and vitality.

Academic Approach

The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.

Work Environment
According to the Bureau of Labor Statistics, about 13% of multimedia artists are employed in the motion picture and video industries – the largest employer of multimedia artists. Other industries employing these professionals include computer systems design and related services (6%), software publishers (5%) and advertising, public relations and related services (4%).
Learning methodology

Learners are given an overview of the course and its connection to life and work.

Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).

Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).

Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.

Learners are then exposed to simple application development methodology by using the tool at the beginner’s level

Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.

Learners are then engaged in appreciation of real-life case studies developed by the experts.

Learners are then encouraged to proceed from appreciation to imitation of the experts.

After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.

Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.

Medium

  • The medium of instruction is English.
  • MKCL will provide world-class interactive eLearning content at no extra cost. 

Eligibility

  • MS-CIT passed preferred. 
  • Should preferably be a 10th/12th Std. passed student. (Not compulsory)
Syllabus

Skills

3D movies, Comprehend CGI, 3d animation process, CG modeler, install Blender, Various parts of blender

Outputs

Create a toy, create a Coral, create a Chair, create a Chocolate cube, create a Pipe, create a Pillar, create a Ceiling fan, and create a Bullock cartwheel.

Detailed Syllabus:

Watching 3D movies Situation: Screw Situation: Guitar
Entering into CGI industry Situation: Top Situation: Balcony
Beginning with CGI Situation: Temple Situation: Nomenclature
Taking a career path in 3D industry Situation: Ceiling fan Situation: sculpting a human head
Getting started with 3D software Situation: Rupee Situation: Human denture
Working with Blender Situation: Apple Situation: Retopology
Situation: First model Situation: Bullock cartwheel Normal map Pineapple man
Situation: Coral Situation: Stairs Situation: Watch
Situation: Loop cut Rat Situation: Football Situation: Giant wheel
Situation: N-Gon Situation: Monster character Situation: Goggle
Situation: Cactus Situation: Carom Delay to send a photorealistic image
Situation: Pipe Situation: Soccer net Situation: Bottle
Situation: Chocolate cube Situation: Flute Presenting the Model
Situation: Spring Adding facial shape keys Freelancing
Situation: Stone Situation: Pool table Selling 3D Content
Situation: Pillar Situation: Couch The Story of CGI

 

Duration
120 Hours to be covered in either 2 months (8 weeks) or 3 months (12 weeks).

Type: 2 Month Part Time
Weeks: 8
Days per Week: 6
Hours per Day: 3
Total Hours: 120

Option 1

Type: 2 Month Part Time
Weeks: 8
Days per Week: 6
Hours per Day: 2.5
Total Hours: 120

Option 2

Type: 3 Month Part Time
Weeks: 12
Days per Week: 5
Hours per Day: 2
Total Hours: 120

Option 3