3D Lighting and Texturing

Who is a texturing artist?
Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, color, composition. He also has skills in creating painted and realistic texture maps for characters and environments.

Why take admission?

You must be very much fascinated about 3D animated movies. Now, in order to make this model look real, you will have to add Colors, Material and Texture to it. Learn ‘3D Texturing’ course so that you can beautify the Scene.

Academic Approach

The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.

 

The career opportunities for 3D Texturing artist are

1. Character Texturing Artist

2. Environment Texturing Artist

3. Matte Painters

In animation industry.

Learning methodology

Learners are given an overview of the course and its connection to life and work.

Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).

Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).

Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.

Learners are then exposed to simple application development methodology by using the tool at the beginner’s level

Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.

Learners are then engaged in appreciation of real-life case studies developed by the experts.

Learners are then encouraged to proceed from appreciation to imitation of the experts.

After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.

Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.

Medium

  • The medium of instruction is English.
  • MKCL will provide world-class interactive eLearning content at no extra cost. 

Eligibility

  • MS-CIT passed preferred. 
  • Should preferably be a 10th/12th Std. passed student. (Not compulsory)
Syllabus

Skills

3D movies, Comprehend CGI, CG Texturing artist, Open-ended activity, Texture to 3D Primitive, Different types of Maps, Start using xNormal, Monster, Anisotropic Utensils, Projection Painting

Outputs

Earth/Globe, Sword, Stone, Wooden Chair, Glass and Milk texture, Bronze, Subsurface Scattering, Match Box

Detailed Syllabus:

  • Watching 3D movies
  • Entering into CGI industry
  • Beginning with CGI
  • Taking a career path in 3D industry
  • Getting started with 3D software
  • Working with Blender
  • Situation First model
  • Begin with 3D Texturing
  • How to create Earth / Globe
  • How to create Colgate Box
  • How to create Match box
  • How to Create different types of Maps
  • How to create Sword
  • How to create Stone
  • How to create Monster
  • How to Apply Shaders to Primitive
  • How to Texture on Sphere Objects in cycle render
  • How to create Wooden chair
  • How to create Bulb
  • How to create Glass and Milk Texture
  • How to create Gold
  • How to create Bronze
  • How to create Anistropic Utensils
  • How to create Tea Cup (Ceramic Shading)
  • How to create Subsurface Scattering
  • How to use Projection Painting
  • Freelancing
  • Selling 3D Content
  • The Story of CGI

Duration
120 Hours to be covered in either 2 months (8 weeks) or 3 months (12 weeks).

Type: 2 Month Part Time
Weeks: 8
Days per Week: 6
Hours per Day: 3
Total Hours: 120

Option 1

Type: 2 Month Part Time
Weeks: 8
Days per Week: 6
Hours per Day: 2.5
Total Hours: 120

Option 2

Type: 3 Month Part Time
Weeks: 12
Days per Week: 5
Hours per Day: 2
Total Hours: 120

Option 3